JK Crew: Loot Hunters

Cast

Sith
Nick
Gnarl
Beefy

Locations

Serenity Cargo Bay
Serenity Bridge
Serenity Galley
Serenity Engine Room

Episodes

Meet the JK Crew

Sith introduces the crew and their operation to new audiences, showing off their headquarters, ship, and explaining their mission to collect gaming artifacts.

Getting the Band Back Together: Part 3

While tracking down Jezz at Crystal Lake, Sith discovers Jason Voorhees’ original hockey mask is nearby – a perfect opportunity for their first artifact hunt since reuniting.

Getting the Band Back Together: Part 5

The crew tracks Strike to a heavily secured nuclear facility where he’s hacking the mainframe, but they discover he’s actually preventing a meltdown caused by Dralloc Corporation’s digital warfare.

Home Sweet Headquarters

The JK Crew moves into their Mass Effect universe headquarters, but must first convince the current tenants they’ve been evicted before dealing with the building’s unique security systems.

The GONK Quest

The crew plans their first major heist since reuniting – stealing the original GONK droid prop from a private collector’s vault on Nar Shaddaa.

Golden Competition

The JK Crew races against Croft to obtain the Golden Gun from the Temple level of GoldenEye 64, but Nick’s historical accuracy obsession reveals something’s not quite right about the temple.

King Bob-omb’s Crown

The crew attempts to steal King Bob-omb’s crown from Bob-omb Battlefield, but discovers the king is willing to trade it for spicy food – despite the explosive risks.

Wrong Place, Wrong Time

The JK Crew attempts to recover a legendary Counter-Strike Source ragdoll from the 2007 CPL Winter Finals at de_nuke, but walks into a Dralloc Corporation trap.

There’s No Place Like N64

After crash landing in the N64 version of Hyrule, the scattered JK Crew must find each other and establish a base of operations while learning about their new polygonal reality.

Death Mountain Dealings

The JK Crew climbs Death Mountain to investigate the power source, but finds the Gorons dealing with Dralloc Corporation’s interference. They must help Darunia defeat a monster to gain his trust and the Giant’s Knife.

Lost in the Lost Woods

Pux and Strike investigate a signal in the Lost Woods, get hopelessly lost, and end up conning the Skull Kid out of Majora’s Mask while avoiding Detective Trooper and his Deku police force.

Between a Rock and a Hard Place

Strike and Pux arrive at Goron City hoping to meet up with the crew, only to find the Gorons have allied with Dralloc Corporation after the pepper incident.

Cucco Fight Club

Low on supplies, the JK Crew starts an underground cucco fighting ring in Kakariko Village, with Beefy as the flamboyant announcer and Gnarl spicing up the birds.

Goodbye Old Friend

When Pux gets separated from the group in Castle Town during a search for the original Master Sword model file, HK-47 finally succeeds in his mission to eliminate a member of the JK Crew.

The Last Meal

While preparing to assault the Gerudo Fortress for revenge against HK-47, Gnarl’s reckless behavior with the local thieves leads to an unexpected and absurd end.

The Final Act

During their assault on the Gerudo Fortress, Dralloc Corp springs a trap that leads to Beefy’s last performance.

Bridge Over Troubled Code

The JK Crew starts using Strike’s reality hacking to fight back, but during their assault on the Gerudo Bridge, Jezz makes the ultimate sacrifice to avoid becoming another of HK-47’s trophies.

The Master Sword’s Code

In a desperate final gambit, Strike discovers a way to destroy the N64 reality by corrupting the Temple of Time’s Master Sword cutscene – but Dralloc’s forces are waiting.