
Meet the JK Crew
Sith introduces the crew and their operation to new audiences, showing off their headquarters, ship, and explaining their mission to collect gaming artifacts.
Sith introduces the crew and their operation to new audiences, showing off their headquarters, ship, and explaining their mission to collect gaming artifacts.
Sith needs to rebuild the JK Crew after a failed mission scattered them across the galaxy. His first stop is Tatooine to retrieve Gnarl.
Sith and Gnarl track down Beefy, who’s become a method actor living in the Canadian wilderness to prepare for a role.
While tracking down Jezz at Crystal Lake, Sith discovers Jason Voorhees’ original hockey mask is nearby – a perfect opportunity for their first artifact hunt since reuniting.
When the Serenity’s engine fails, the crew discovers Pux running a shady parts dealership in a Nar Shaddaa back alley.
The crew tracks Strike to a heavily secured nuclear facility where he’s hacking the mainframe, but they discover he’s actually preventing a meltdown caused by Dralloc Corporation’s digital warfare.
The crew finds Nick documenting species for the Empire on Tatooine, while Strike discovers how to legally acquire their future HQ through creative hacking.
The JK Crew moves into their Mass Effect universe headquarters, but must first convince the current tenants they’ve been evicted before dealing with the building’s unique security systems.
The crew plans their first major heist since reuniting – stealing the original GONK droid prop from a private collector’s vault on Nar Shaddaa.
The JK Crew races against Croft to obtain the Golden Gun from the Temple level of GoldenEye 64, but Nick’s historical accuracy obsession reveals something’s not quite right about the temple.
The crew attempts to steal King Bob-omb’s crown from Bob-omb Battlefield, but discovers the king is willing to trade it for spicy food – despite the explosive risks.
The JK Crew attempts to recover a legendary Counter-Strike Source ragdoll from the 2007 CPL Winter Finals at de_nuke, but walks into a Dralloc Corporation trap.
After crash landing in the N64 version of Hyrule, the scattered JK Crew must find each other and establish a base of operations while learning about their new polygonal reality.
The JK Crew climbs Death Mountain to investigate the power source, but finds the Gorons dealing with Dralloc Corporation’s interference. They must help Darunia defeat a monster to gain his trust and the Giant’s Knife.
Pux and Strike investigate a signal in the Lost Woods, get hopelessly lost, and end up conning the Skull Kid out of Majora’s Mask while avoiding Detective Trooper and his Deku police force.
Strike and Pux arrive at Goron City hoping to meet up with the crew, only to find the Gorons have allied with Dralloc Corporation after the pepper incident.
Low on supplies, the JK Crew starts an underground cucco fighting ring in Kakariko Village, with Beefy as the flamboyant announcer and Gnarl spicing up the birds.
When Pux gets separated from the group in Castle Town during a search for the original Master Sword model file, HK-47 finally succeeds in his mission to eliminate a member of the JK Crew.
While preparing to assault the Gerudo Fortress for revenge against HK-47, Gnarl’s reckless behavior with the local thieves leads to an unexpected and absurd end.
During their assault on the Gerudo Fortress, Dralloc Corp springs a trap that leads to Beefy’s last performance.
The JK Crew starts using Strike’s reality hacking to fight back, but during their assault on the Gerudo Bridge, Jezz makes the ultimate sacrifice to avoid becoming another of HK-47’s trophies.
In a desperate final gambit, Strike discovers a way to destroy the N64 reality by corrupting the Temple of Time’s Master Sword cutscene – but Dralloc’s forces are waiting.