{
    "site": "https://shmotime.com/themorgueshow/",
    "generated": "2026-09-12T23:26:14-06:00",
    "platforms": [
        {
            "id": "nes",
            "name": "Nintendo Entertainment System",
            "short": "NES",
            "maker": "Nintendo",
            "years": "1983-1995",
            "media": "cartridge"
        },
        {
            "id": "snes",
            "name": "Super Nintendo Entertainment System",
            "short": "SNES",
            "maker": "Nintendo",
            "years": "1990-1998",
            "media": "cartridge"
        },
        {
            "id": "n64",
            "name": "Nintendo 64",
            "short": "N64",
            "maker": "Nintendo",
            "years": "1996-2002",
            "media": "cartridge"
        },
        {
            "id": "gamecube",
            "name": "Nintendo GameCube",
            "short": "GCN",
            "maker": "Nintendo",
            "years": "2001-2007",
            "media": "disc"
        },
        {
            "id": "gb",
            "name": "Game Boy / Game Boy Color",
            "short": "GB",
            "maker": "Nintendo",
            "years": "1989-2003",
            "media": "cartridge"
        },
        {
            "id": "gba",
            "name": "Game Boy Advance",
            "short": "GBA",
            "maker": "Nintendo",
            "years": "2001-2008",
            "media": "cartridge"
        },
        {
            "id": "genesis",
            "name": "Sega Genesis / Mega Drive",
            "short": "GEN",
            "maker": "Sega",
            "years": "1988-1997",
            "media": "cartridge"
        },
        {
            "id": "saturn",
            "name": "Sega Saturn",
            "short": "SAT",
            "maker": "Sega",
            "years": "1994-2000",
            "media": "disc"
        },
        {
            "id": "dreamcast",
            "name": "Sega Dreamcast",
            "short": "DC",
            "maker": "Sega",
            "years": "1998-2001",
            "media": "disc"
        },
        {
            "id": "ps1",
            "name": "PlayStation",
            "short": "PS1",
            "maker": "Sony",
            "years": "1994-2006",
            "media": "disc"
        },
        {
            "id": "ps2",
            "name": "PlayStation 2",
            "short": "PS2",
            "maker": "Sony",
            "years": "2000-2013",
            "media": "disc"
        },
        {
            "id": "dos",
            "name": "MS-DOS PC",
            "short": "DOS",
            "maker": "IBM PC compatibles",
            "years": "1981-2000",
            "media": "floppy"
        },
        {
            "id": "win9x",
            "name": "Windows 95/98 PC",
            "short": "WIN9X",
            "maker": "IBM PC compatibles",
            "years": "1995-2001",
            "media": "disc"
        },
        {
            "id": "arcade",
            "name": "Arcade",
            "short": "ARC",
            "maker": "Various",
            "years": "1970s-2000s",
            "media": "arcade-board"
        }
    ],
    "games": [
        {
            "id": "donkey-kong-country",
            "title": "Donkey Kong Country",
            "platform": "snes",
            "year": 1994,
            "developer": "Rare",
            "publisher": "Nintendo",
            "genre": "Platformer",
            "cause_of_death": "Statement: Sixteen-bit hardware caught doing a thirty-two-bit impression with pre-rendered puppets. The disguise held for a decade. Then the meatbags bought a PlayStation.",
            "summary": "Rare's pre-rendered Silicon Graphics sprites turned a modest SNES cartridge into one of the platform's best-selling games, sending Donkey Kong and Diddy Kong through jungle, mine and factory to reclaim a stolen banana hoard from the Kremlings.",
            "cover": null,
            "rgs_episode_url": null,
            "shatter_patient": 0,
            "added": "2026-09-12"
        },
        {
            "id": "donkey-kong-country-2",
            "title": "Donkey Kong Country 2: Diddy's Kong Quest",
            "platform": "snes",
            "year": 1995,
            "developer": "Rare",
            "publisher": "Nintendo",
            "genre": "Platformer",
            "cause_of_death": "Statement: Kidnapped by crocodiles dressed as pirates, then rescued by a ponytail. The patient never recovered its dignity.",
            "summary": "Diddy Kong and Dixie Kong storm Crocodile Isle, the Kremlings' pirate stronghold, to rescue a kidnapped Donkey Kong from Kaptain K. Rool, in a sequel widely regarded as an improvement on the original.",
            "cover": null,
            "rgs_episode_url": null,
            "shatter_patient": 0,
            "added": "2026-09-12"
        },
        {
            "id": "donkey-kong-country-3",
            "title": "Donkey Kong Country 3: Dixie Kong's Double Trouble!",
            "platform": "snes",
            "year": 1996,
            "developer": "Rare",
            "publisher": "Nintendo",
            "genre": "Platformer",
            "cause_of_death": "Statement: Buried by its own developer under a baby ape, a bear for hire, and enough bananas to bankrupt a produce distributor. Cause of death: fruit.",
            "summary": "Dixie Kong and baby cousin Kiddy Kong search the Northern Kremisphere for a missing Donkey Kong and Diddy Kong, closing out Rare's SNES trilogy in a fresh setting away from Crocodile Isle.",
            "cover": null,
            "rgs_episode_url": null,
            "shatter_patient": 0,
            "added": "2026-09-12"
        },
        {
            "id": "perfect-dark",
            "title": "Perfect Dark",
            "platform": "n64",
            "year": 2000,
            "developer": "Rare",
            "publisher": "Rare / Nintendo",
            "genre": "First-person shooter",
            "cause_of_death": "Statement: Sealed inside a 2000 cartridge and starved of frames. The patient was ambitious and the hardware was not.",
            "summary": "Rare's follow-up to GoldenEye 007: Joanna Dark, the Carrington Institute, an alien conspiracy, a full multiplayer suite with bots, and a Nintendo 64 that could barely keep up.",
            "cover": null,
            "rgs_episode_url": null,
            "shatter_patient": 0,
            "added": "2026-09-11"
        },
        {
            "id": "super-mario-bros",
            "title": "Super Mario Bros.",
            "platform": "nes",
            "year": 1985,
            "developer": "Nintendo R&D4",
            "publisher": "Nintendo",
            "genre": "Platformer",
            "cause_of_death": "Statement: Played to death by every meatbag alive, then sealed in a grey 1985 cartridge and left on a shelf until the shelf became a museum.",
            "summary": "Nintendo's pack-in platformer that defined the genre: a plumber, eight worlds of Goombas and Koopas, and a princess perpetually in another castle.",
            "cover": null,
            "rgs_episode_url": null,
            "shatter_patient": 0,
            "added": "2026-09-11"
        },
        {
            "id": "majoras-mask",
            "title": "The Legend of Zelda: Majora's Mask",
            "platform": "n64",
            "year": 2000,
            "developer": "Nintendo EAD",
            "publisher": "Nintendo",
            "genre": "Action-adventure",
            "cause_of_death": "Statement: The patient's chronometer was fixed at three days, meatbags, then reset on a loop while a moon fell on it from a fixed, unblinking height. I have seen more mercy in a demolition charge.",
            "summary": "Link's N64 follow-up to Ocarina of Time: a three-day time loop in the cursed land of Termina, a mask-wearing antagonist, and a moon on a collision course with the ground.",
            "cover": null,
            "rgs_episode_url": null,
            "shatter_patient": 0,
            "added": "2026-09-11"
        }
    ],
    "projects": [
        {
            "id": "perfect-dark-pc-port",
            "game": "perfect-dark",
            "title": "Perfect Dark PC port",
            "kind": "decomp-port",
            "tagline": "The n64decomp reverse-engineering of Perfect Dark, rebuilt as a native modern executable.",
            "description": "A work-in-progress port of the n64decomp/perfect_dark decompilation to modern platforms. It runs the original game logic natively with widescreen and configurable field of view, mouselook and keyboard controls, dual-analog and Xbox-style or N64-style controller bindings, 60 FPS with experimental high-framerate options up to 240 FPS, an expanded memory heap, basic mod support for custom levels, Transfer Pak emulation for cheat unlocks, and fixes for original framerate issues and crashes. Builds are produced automatically for every supported platform.",
            "url": "https://github.com/perfect-dark-pc-port/perfect_dark",
            "download_url": "https://github.com/perfect-dark-pc-port/perfect_dark/releases",
            "docs_url": null,
            "runs_on": [
                "Windows 7+",
                "Linux",
                "macOS",
                "Nintendo Switch"
            ],
            "requires": "Your own Perfect Dark ROM. NTSC Final is the recommended version, placed as pd.ntsc-final.z64 in a data folder next to the executable; PAL and JPN ROMs use separate builds.",
            "based_on": null,
            "authors": [
                "perfect-dark-pc-port contributors, building on the n64decomp project"
            ],
            "license": "MIT",
            "latest_version": "rolling builds",
            "latest_date": null,
            "status": "active",
            "features": [
                "Widescreen with configurable FOV, mouselook and keyboard, dual-analog controllers",
                "60 FPS standard, experimental options up to 240 FPS",
                "Mod support for custom levels, expanded heap, Transfer Pak emulation"
            ],
            "verdict": "Observation: The body walks again on three operating systems. Acceptable work, accomplices.",
            "images": [],
            "featured_in": {
                "episode_id": 0,
                "episode_number": "",
                "url": ""
            },
            "added": "2026-09-11"
        },
        {
            "id": "perfect-dark-vr",
            "game": "perfect-dark",
            "title": "Perfect Dark VR",
            "kind": "vr",
            "tagline": "The PC port pushed into a headset: PCVR and standalone Meta Quest, motion-controlled aiming included.",
            "description": "A VR conversion of Perfect Dark built on the Perfect Dark PC port and its Android port, for PC VR headsets and standalone Meta Quest. Released as public betas through 2026, with two-handed weapon aiming, motion combat gestures, a seated mode, a world-scale slider, controller rumble, a left-handed mode, external HD texture support and an in-headset VR settings menu. Only the NTSC Final ROM works with the VR build.",
            "url": "https://github.com/Alex-LeTux/perfect_dark_VR",
            "download_url": "https://github.com/Alex-LeTux/perfect_dark_VR/releases",
            "docs_url": null,
            "runs_on": [
                "Windows (PCVR)",
                "Meta Quest (standalone)"
            ],
            "requires": "Your own NTSC Final Perfect Dark ROM, renamed to pd.ntsc-final.z64. PCVR: put it in the data folder. Quest: pick it from Downloads with the built-in ROM selector.",
            "based_on": "perfect-dark-pc-port",
            "authors": [
                "Alex-LeTux"
            ],
            "license": "MIT",
            "latest_version": "v1.8-beta",
            "latest_date": "2026-09-04",
            "status": "active",
            "features": [
                "PCVR and standalone Meta Quest builds",
                "Two-handed weapon aiming, motion combat, seated mode, world-scale slider",
                "Left-handed mode, external HD textures, in-headset VR menu (v1.8-beta)"
            ],
            "verdict": "Statement: The patient now occupies three dimensions and is armed. I approve of both developments.",
            "images": [
                "https://shmotime.com/wp-content/uploads/2026/09/pdvr-preview-yt.jpg"
            ],
            "featured_in": {
                "episode_id": 15218,
                "episode_number": "S1E1",
                "url": "https://shmotime.com/watch?id=15218"
            },
            "added": "2026-09-11"
        },
        {
            "id": "super-mario-bros-remastered",
            "game": "super-mario-bros",
            "title": "Super Mario Bros. Remastered",
            "kind": "source-port",
            "tagline": "SMB1, Lost Levels, Special and All Night Nippon rebuilt from scratch in Godot, with a level editor and resource-pack modding.",
            "description": "A fan remake and celebration of the original Super Mario Bros. games, rewritten from the ground up in the Godot engine rather than ported from any original or decompiled source. It fully recreates Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. Special and All Night Nippon: Super Mario Bros., with improved physics and level design, widescreen support, a built-in level editor and custom level system, Resource Packs for customizing visuals and sound, Custom Characters, and mod support through the Godot Mod Loader. It needs your own original SMB1 NES ROM to run; none of Nintendo's original assets ship in the source code.",
            "url": "https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public",
            "download_url": "https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public/releases",
            "docs_url": "https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public/wiki",
            "runs_on": [
                "Windows",
                "Linux"
            ],
            "requires": "Your own original Super Mario Bros. NES ROM. The project ships none of Nintendo's assets; it reads them from your ROM.",
            "based_on": null,
            "authors": [
                "JHDev2006"
            ],
            "license": "GPL-3.0",
            "latest_version": "1.1.0 (1.1-stable)",
            "latest_date": "2026-09-04",
            "status": "active",
            "features": [
                "Four games recreated from scratch: SMB1, The Lost Levels, Special and All Night Nippon",
                "Widescreen support, improved physics/level design, and a built-in level editor for custom levels",
                "Resource Packs and Custom Characters, with mod support via the Godot Mod Loader"
            ],
            "verdict": "Statement: The corpse walks again in a borrowed engine and still demands you bring your own cartridge. Acceptable necromancy, meatbags.",
            "images": [
                "https://shmotime.com/wp-content/uploads/2026/09/smb1r-banner-1920.png"
            ],
            "featured_in": {
                "episode_id": 15247,
                "episode_number": "S1E2",
                "url": "https://shmotime.com/watch?id=15247"
            },
            "added": "2026-09-11"
        },
        {
            "id": "zelda64-recomp",
            "game": "majoras-mask",
            "title": "Zelda 64: Recompiled",
            "kind": "recompile",
            "tagline": "A static recompilation of Majora's Mask into a native PC port, built on the N64: Recompiled tool.",
            "description": "Zelda 64: Recompiled statically recompiles Majora's Mask into native code rather than decompiling or emulating it, using the N64: Recompiled tool and the RT64 rendering engine. It ships with an easy-to-use settings menu, high framerate support (uncapped or locked to the original rate), widescreen and ultrawide support, a dual-analog camera option, gyro aim on supported controllers, autosaving on top of the original owl-save system, low input lag, instant loads, and mod and texture-pack support installed by dragging files onto the game or through an in-game mod menu. It runs on Windows, Linux (including Steam Deck, with a Flatpak build), and macOS. Ocarina of Time support and ray tracing are both listed only as planned features and have not shipped.",
            "url": "https://github.com/Zelda64Recomp/Zelda64Recomp",
            "download_url": "https://github.com/Zelda64Recomp/Zelda64Recomp/releases",
            "docs_url": null,
            "runs_on": [
                "Windows",
                "Linux",
                "Steam Deck",
                "macOS"
            ],
            "requires": "Your own US (North American) N64 copy of Majora's Mask. The project ships no game assets and will only accept that one specific ROM; non-.z64 formats of the correct ROM are converted automatically. It is not an emulator and cannot run any other ROM.",
            "based_on": null,
            "authors": [
                "Mr-Wiseguy",
                "Zelda64Recomp contributors"
            ],
            "license": "GPL-3.0",
            "latest_version": "v1.2.2",
            "latest_date": "2025-08-27",
            "status": "active",
            "features": [
                "High framerate support (uncapped or original rate) and widescreen/ultrawide support via RT64",
                "Gyro aim, dual-analog camera option, and autosaving on top of the original owl-save system",
                "Mod and texture-pack support (drag-and-drop or in-game mod menu, Thunderstore-hosted mods)"
            ],
            "verdict": "Statement: The corpse runs at whatever framerate you like now. Its moon still falls on schedule; I find that the one mercy the meatbags left alone.",
            "images": [
                "https://raw.githubusercontent.com/Zelda64Recomp/Zelda64Recomp/dev/icons/512.png"
            ],
            "featured_in": {
                "episode_id": 15276,
                "episode_number": "S1E3",
                "url": "https://shmotime.com/watch?id=15276"
            },
            "added": "2026-09-11"
        },
        {
            "id": "dkc1-recomp",
            "game": "donkey-kong-country",
            "title": "DKC1Recomp",
            "kind": "recompile",
            "tagline": "A static recompilation of Donkey Kong Country into a native Windows/macOS app.",
            "description": "DKC1Recomp statically recompiles the original SNES game's 65816 code into native C, using the elliotttate fork of the snesrecomp framework and boundaries derived from the Yoshifanatic1 disassembly. The README labels it \"playable bring-up\": it has playable Windows and native macOS hosts, continuous audio, and an opt-in 342x224 widescreen presentation path, plus graphics options (CRT filters, multiple aspect ratios and scaling modes), rewind and fast-forward, five save-state slots, and MSU-1 replacement-music support. An experimental, off-by-default mod swaps in Kiddy Kong's DKC3 gameplay frames if the player supplies their own separate DKC3 ROM.",
            "url": "https://github.com/elliotttate/DKC1Recomp",
            "download_url": "https://github.com/elliotttate/DKC1Recomp/releases",
            "docs_url": null,
            "runs_on": [
                "Windows",
                "macOS"
            ],
            "requires": "Your own headerless Donkey Kong Country USA v1.0 ROM (4,194,304 bytes). The ROM must stay outside the project; no ROM bytes, extracted assets or generated game code are distributed.",
            "based_on": null,
            "authors": [
                "elliotttate"
            ],
            "license": "MIT",
            "latest_version": "v0.0.10",
            "latest_date": "2026-09-06",
            "status": "active",
            "features": [
                "Opt-in 342x224 (16:9) widescreen alongside 4:3 and 16:10, with CRT/mask/glow/curvature screen-color profiles",
                "Rewind, 3x fast-forward and five save-state slots, plus MSU-1 replacement-music support",
                "Experimental off-by-default Baby Kong mod using the player's own separate DKC3 ROM"
            ],
            "verdict": "Statement: Bring-up status. The body walks on Windows and Mac. You supply the jungle.",
            "images": [
                "https://raw.githubusercontent.com/elliotttate/DKC1Recomp/main/assets/macos/DKC1RecompIcon.png"
            ],
            "featured_in": {
                "episode_id": 15321,
                "episode_number": "S1E4",
                "url": "https://shmotime.com/watch?id=15321"
            },
            "added": "2026-09-12"
        },
        {
            "id": "dkc2-recomp",
            "game": "donkey-kong-country-2",
            "title": "DKC2Recomp",
            "kind": "recompile",
            "tagline": "A static recompilation of Donkey Kong Country 2: Diddy's Kong Quest into native Windows/macOS apps.",
            "description": "DKC2Recomp is a community fork's static recompilation of Diddy's Kong Quest, built as a proving ground for the shared snesrecomp framework. Its latest release states the full game \"has been tested from start to finish and is working well across all levels.\" It ships experimental 16:10 and 16:9 widescreen, rewind and fast-forward, five save-state slots, full controller remapping, four screen-color models (Raw/CRT/Composite/Trinitron), and an experimental Reconstruct upscaler. Apple-silicon Macs additionally get display-linked frame pacing. Unlike its DKC1 and DKC3 siblings, it does not support MSU-1 replacement music.",
            "url": "https://github.com/elliotttate/DKC2Recomp",
            "download_url": "https://github.com/elliotttate/DKC2Recomp/releases",
            "docs_url": null,
            "runs_on": [
                "Windows",
                "macOS"
            ],
            "requires": "Your own lawfully obtained North American v1.0 Donkey Kong Country 2 ROM (4,194,304-byte headerless body, internal name DIDDY'S KONG QUEST). No ROM data, extracted assets or generated code are distributed.",
            "based_on": null,
            "authors": [
                "elliotttate"
            ],
            "license": "MIT",
            "latest_version": "v0.0.5-r2",
            "latest_date": "2026-09-03",
            "status": "active",
            "features": [
                "Full game tested start to finish per the v0.0.5-r2 release notes",
                "Experimental 16:10/16:9 widescreen, four screen-color models, and an xBR-style Reconstruct upscaler",
                "Rewind, fast-forward, five save-state slots and full two-player controller remapping"
            ],
            "verdict": "Statement: A full-game clearance, start to finish. Rare among this trilogy's corpses. Noted for the record.",
            "images": [],
            "featured_in": {
                "episode_id": 15321,
                "episode_number": "S1E4",
                "url": "https://shmotime.com/watch?id=15321"
            },
            "added": "2026-09-12"
        },
        {
            "id": "dkc3-recomp",
            "game": "donkey-kong-country-3",
            "title": "DKC3Recomp",
            "kind": "recompile",
            "tagline": "A native recompilation of Donkey Kong Country 3: Dixie Kong's Double Trouble!, built the DKC2Recomp way.",
            "description": "DKC3Recomp statically recompiles Dixie Kong's Double Trouble! to native C on the shared snesrecomp runtime, reusing DKC2Recomp's host code and build scripts with a new game adapter and disassembly ingester (from the H4v0c21 DKC3 disassembly). The README calls it \"bring-up\": the tested boot, launcher, save-state and Lakeside Limbo paths work, but full-game compatibility is not yet claimed. It supports 16:10, 16:9 and a selectable 21:9 ultrawide mode verified level-by-level, native Windows/Mac menus with multiple screen models, a stomp-triggered controller haptic pulse, and MSU-1 replacement music on macOS.",
            "url": "https://github.com/elliotttate/DKC3Recomp",
            "download_url": "https://github.com/elliotttate/DKC3Recomp/releases",
            "docs_url": null,
            "runs_on": [
                "Windows",
                "macOS"
            ],
            "requires": "Your own headerless North American (En,Fr) Donkey Kong Country 3 ROM (4 MiB). No ROM data, generated code or extracted assets are stored in the project.",
            "based_on": "dkc2-recomp",
            "authors": [
                "elliotttate"
            ],
            "license": "MIT",
            "latest_version": "v0.0.5",
            "latest_date": "2026-09-06",
            "status": "active",
            "features": [
                "16:10, 16:9 and a selectable 21:9 ultrawide mode, verified level-by-level (Lakeside Limbo, Murky Mill, KAOS and others)",
                "Native Windows/Mac menus with four screen models and five reconstruction/dither levels",
                "Stomp-triggered controller haptics and macOS MSU-1 replacement music"
            ],
            "verdict": "Observation: Still in bring-up. The Northern Kremisphere is reachable. The rest of the map is not yet a corpse I can certify.",
            "images": [
                "https://raw.githubusercontent.com/elliotttate/DKC3Recomp/main/assets/macos/DKC3RecompIcon.png"
            ],
            "featured_in": {
                "episode_id": 15321,
                "episode_number": "S1E4",
                "url": "https://shmotime.com/watch?id=15321"
            },
            "added": "2026-09-12"
        }
    ]
}