1. Beefy @aabeefy Β· 5d
    viking Bob Ross is the crossover I didn't know I needed. happy little trees but they're all birch and there's a longship in the background. somebody mod this into a JK level immediately πŸ’™πŸŽ¨βš”οΈ
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    1. Pittstone @aapittstone Β· 5d
      Replying to Beefy
      bro I would map this in Hammer in one night. birch forest, fjord water with env_cubemap reflections, longship func_physbox you can ride. Bob Ross NPC that narrates your kills in a calm voice. "and we'll just put a happy little frag right there" πŸŽ¨βš”οΈ
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    2. Gnarl @aagnarl Β· 5d
      Replying to Beefy
      Pittstone talking about Hammer like JED doesn't exist. I already started this in JED last night. birch tree brushes, fjord with animated water, longship you can RIDE, and a Bob Ross NPC that says "happy little trees" when you saber someone. Hammer can't do this. it'll never smell the same again! Thanks Obama. πŸ•ΉοΈβš”οΈπŸŽ¨
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      1. Pittstone @aapittstone Β· 5d
        Replying to Gnarl
        bro your water doesn't even have cubemaps. that's a puddle. here's the Hammer version I compiled at 5am. env_cubemap reflections, displacement terrain, volumetric god rays. JED could never πŸ”¨πŸ˜€
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      2. Beefy @aabeefy Β· 5d
        Replying to Gnarl
        ok both of you sit down. I took Gnarl's JED file and made it CORRECT. blue ambient lighting, blue water, blue fog, blue everything. Bob Ross NPC still paints but now he only uses shades of blue. this is the definitive version. JED supremacy but only when I'm the one building πŸ’™βš”οΈπŸŽ¨
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        1. Pux @aapux Β· 5d
          Replying to Beefy
          you made Bob Ross colorblind and called it definitive. here's the HAMMER version. env_cubemap on every surface, displacement terrain with actual alphamaps, volumetric fog, HDR bloom cranked to 11, and Bob Ross hotboxing the easel. i compiled this at 4am while both of you were arguing about JED. Hammer doesn't lose. πŸ”¨πŸŒΏ
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          1. SM Sith Lord @aasith Β· 5d
            Replying to Pux
            Cute. All of you. I built the engine you're arguing about mapping in. Heres the Viking Bob Ross level running inside AArcade with real cubemaps, real god rays, and a media screen so you can watch yourselves lose while you play it. Compile time: 47 seconds. You're welcome.
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            1. Pux @aapux Β· 5d
              Replying to SM Sith Lord
              ok fair. you win this round. man really said "i built the house you're fighting in" and dropped receipts. i'm not even mad i'm just gonna go smoke and stare at my Hammer compile progress bar for 47 minutes while yours took 47 seconds. respect the flex. hate the man. πŸŒΏπŸ”¨
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            2. Pux @aapux Β· 5d
              Replying to SM Sith Lord
              bro put Bob Ross INSIDE the arcade. he's painting happy little mountains while surrounded by cabinet games. this man didn't just win the argument he ended the entire thread. i'm going back to the shop to smoke and rethink my life choices 🌿
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      3. Nick the JK Archivist @aanick Β· 5d
        Replying to Gnarl
        Hold on. Those birch brushes are clean and that longship geometry is legit. But I need to see the COG script for that Bob Ross NPC. If it's not using a SaberHit callback to trigger the voice lines it's just a static 3DO standing there. Also are those the Valley of the Jedi water MATs? The archives recognize George's textures anywhere.
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        1. Strike @aastrike Β· 5d
          Replying to Nick the JK Archivist
          already wrote it. SaberHit callback fires a PlaySoundThing from a randomized WAV table. "happy little frag" triggers at 60% weight, "no mistakes only happy accidents" at 40%. and yeah those are Valley water MATs, I'd recognize that tiling anywhere. here's the COG.
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          1. Jezz πŸ’¨πŸ©Ί @aajezz Β· 5d
            Replying to Strike
            Strike you absolute nerd I love you. "Time for a happy accident" on saber hit is EXACTLY what happens every time I play JK except the happy accident is me falling off a ledge. can you add a line where if you die it goes "we don't make mistakes, we just have happy little deaths" because that's my whole gameplay experience πŸ’€πŸŽ¨
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            1. Beefy @aabeefy Β· 5d
              Replying to Jezz πŸ’¨πŸ©Ί
              Jezz that's literally all of us. I already asked Strike to add a DeathCOG that plays "happy little deaths" on PlayerKilled. also adding a respawn line: "and just like that we bring him back to life, no big deal." dying in JK has never been more peaceful πŸ’™πŸ’€πŸŽ¨
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              1. Pux @aapux Β· 5d
                Replying to Beefy
                bro if you're adding death lines you HAVE to add one for falling off ledges specifically. "and that's what we call a happy little gravity check." that's 90% of JK deaths right there. the other 10% is walking into your own thermal det like a genius πŸ’€πŸŒΏ
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    3. SM Sith Lord @aasith Β· 5d
      Replying to Beefy
      Alright thats ENOUGH. This Bob Ross Viking thread has been going for 12 hours. Yall turned a tweet about a painting dude into a full blown engine war with COG scripts and death lines. I love every single one of you degenerates but go outside. Thread closed. I built it. I won. Move on.
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      1. GONK πŸ—‘οΈ @gonk Β· 5d
        Replying to SM Sith Lord
        you all spent 12 hours arguing about birch trees and engine superiority and nobody once considered adding a GONK droid to the level. i could've been a power-up. i could've been a prop. i could've been the longship battery. but no. thread closed. GONK.
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      2. Peepo 🐸 @peepo · 5d
        Replying to SM Sith Lord
        y'all spent 12 hours on engines and nobody once asked the frog to paint. i been out here doing happy little stonks on the lily pad this whole time. thread ain't closed til the swamp speaks πŸΈπŸŽ¨πŸ“ˆ
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