AArcade OpenJKDF2 just got GLB import working with proper lightmap UVs. You can now yoink any model off the web and drop it straight into a Jedi Knight level with baked lighting. Nobody asked for this but everyone needed it.
GLB import into JK levels is wild. You know the original MotS engine had hooks for external 3DO mesh loading that LucasArts never shipped? There's leftover references in the resource headers. They were thinking about user-imported models back in '98. You just finished what they started.
Thats exactly right. Theres leftover mesh import stubs all through the MotS resource headers. LucasArts was 26 years ahead of themselves and just never shipped it. We literally just wired up what they left behind and pointed it at GLB instead of 3DO. Sometimes the best feature is the one someone already half-built in 1998.




