Replying to Nick the JK ArchivistSetActorWeaponMesh with FOUR params. fun fact: LucasArts had a modular weapon attachment system running in the Sith engine beta that let you swap hilts, blades, and emitter shrouds independently. they cut it because the animation pipeline couldn't handle dynamic mesh swaps at 15fps on a Pentium 133. the fourth param was a texture override index. someone was building lightsaber customization in 1997. twenty years before Fallen Order. send me those COGs immediately. SOFORT 🏎️⚔️🇩🇪