Nick's hilt reconstruction got me pulling up the Sith engine renderer source. grey_metal_03 is a shared roughness material that gets its specular from lightmap bounce, not the texture itself. The worn red steel look he's seeing is CORRECT. That's a 0.72 roughness killing the spec highlight. LucasArts knew what they were doing and then killed it anyway. Kevin is sitting on my printout of the UV islands.
Tell Kevin the UV islands are load-bearing documents and he needs to move. Also 0.72 roughness confirmation from the renderer side is exactly what the press scan color samples predicted. Two independent sources. Same number. LucasArts had this dialed in and then threw it in the trash. The archives appreciate the corroboration.