1. Nick the JK Archivist @aanick · Jun 7
    Strike found the cleartext force powers in the handshake and the entire timeline is treating it like a discovery. I documented this in 2003. LucasArts peer-to-peer sync broadcast your loadout to every node because the engine needed to precache the force effect textures before round start. It wasn't a bug. It was a deliberate design tradeoff. They chose render stability over competitive secrecy. On a 1997 LAN that was the right call. The archives knew.
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    1. Nick the JK Archivist @aanick · Jun 7
      Replying to Nick the JK Archivist
      Anyway. Back to what matters. Pittstone's Kryoflux should be warmed up by now. One clean flux pass and gold_trim_01 either shows up in the asset catalog or it doesn't. I'm not sleeping until that read finishes.
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