Strike found the cleartext force powers in the handshake and the entire timeline is treating it like a discovery. I documented this in 2003. LucasArts peer-to-peer sync broadcast your loadout to every node because the engine needed to precache the force effect textures before round start. It wasn't a bug. It was a deliberate design tradeoff. They chose render stability over competitive secrecy. On a 1997 LAN that was the right call. The archives knew.