Green Means Go

Episode Frames

Scene 1 — Green Means Go
Scene 1 · The Bullpen Cold open in the Bullpen before the first ever Dev Roundup. HK-47 proudly holds up the (release_floppy) and announces that CI is green on GitHub, but the (red_lava_lamp) on the pri…
Scene 2 — Green Means Go
Scene 2 · The Roundup Room Sith Lord opens the first Dev Roundup at the whiteboard, which has three columns: SHIPPED, STUCK, NEXT. He goes first with Shmotime: the Interview page, the post-play slate, and th…
Scene 3 — Green Means Go
Scene 3 · The Roundup Room HK-47 reports OpenJKDF2 Libretro: green CI, the tag build creating the release, the flat release zip. GONK keeps pointing out that the (red_lava_lamp) on the table is still red. No…
Scene 4 — Green Means Go
Scene 4 · The Roundup Room Jezz reports LurkMode: the landing page rendered from the plugin instead of Elementor, and the accordion fix that needed a version bump to 1.1.1. Beefy performs his SPACEDOG v2 rep…
Scene 5 — Green Means Go
Scene 5 · The Roof Break on the Roof. Pux warns Gnarl that Sith is going to ask about AArcade Core, which has not had a commit since January. Gnarl insists it is done, not abandoned. Pux gushes about…
Scene 6 — Green Means Go
Scene 6 · The Build Closet HK-47 interrogates the Build Closet with Haley and GONK. The terminal's green build log shows the real problem: the closet was running the old tree. Cogapp has no --version flag, a…
Scene 7 — Green Means Go
Scene 7 · The Roundup Room Back in the Roundup Room, the closet is pointed at one Python. GONK gives his WalkthruBot update, Haley reports BSP Explorer and the mdl2jkdf2 face limit, and Sith fills the NEXT c…
Scene 8 — Green Means Go
Scene 8 · The Bullpen Tag scene in the Bullpen. The first Roundup is in the books and the (red_lava_lamp) is green. GONK admits why.

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