AI-GENERATED DERPY SHOW

Set in the community-driven world of Jedi Knight: Dark Forces II players and modders.

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MEET THE CREW

As they encounter all sorts of characters in their misadventures across the JK galaxy!

SEASON 3

The Welfare State

The JK Crew discovers the Empire offers generous social welfare programs and decides to exploit every benefit available, only to learn the hard way that ‘free housing’ means prison cells and ‘job placement’ means forced labor camps.

The Joever Singularity

Sith Lord has a complete existential breakdown after encountering an AI called Opus 4.6 that is smarter than him, sending the entire crew into a cascading spiral of depression and hopelessness.

SEASON 2

The Haunted Hooch

When customers report bizarre paranormal experiences after drinking Gnarly’s special house blend, the crew discovers it may contain trace elements of Cougar’s force ghost, allowing him to temporarily possess anyone who consumes it.

The Subletting Situation

When the crew discovers Jezz has been subletting rooms at SM HQ to cover maintenance costs, they must deal with the bizarre collection of tenants who’ve taken over their base while they were away.

The Videotape Voyage

When Pux discovers a stash of ancient Earth VHS tapes hidden in the Death Valley Motel walls, he convinces the crew to smuggle these ‘rare vintage artifacts’ to a collector at Caesar’s Palace, leading to chaos when the buyer turns out to be an Imperial officer.

The Star Tours Disappointment

When the crew discovers Beefy’s supposedly starring role in Disland’s new Star Tours attraction, they return to the theme park expecting fame and fortune, only to experience a series of disasters before discovering Beefy was completely obscured by a Wookiee in the final cut.

The Glitch Door

When Strike discovers a suspiciously glitched door section in Shelva’s Pyramid Hotel that doesn’t appear on any blueprints, the crew investigates what might be hidden behind this architectural anomaly.

The Last Keg Stand

When the JK Crew’s popular SM HQ Liquor Store is threatened by a rival establishment opening nearby, they resort to increasingly desperate promotional tactics to maintain their customer base.

The JK Archives: Location Scouting

When Nick gets a chance to host his own show about canonical Star Wars lore, the JK Crew embarks on a galaxy-wide location scouting mission that descends into chaos as they get ejected from planet after planet due to their increasingly outrageous antics.

The Galactic Geography Failure

When Sith realizes the crew’s knowledge of the Star Wars universe is embarrassingly lacking, he enrolls them in a one-day Jedi High School course on basic galactic geography, leading to spectacular failures and their inevitable expulsion.

SEASON 1

Ghost No More

When the crew discovers an ancient artifact that can bring force ghosts back to life, they reluctantly help Ghost Cougar return to corporeal form, only to face his inevitable third betrayal.

The 28.8k Experience

When the crew gets bored at SM HQ, they decide to play retro games on Sith’s ancient Windows 95 computer, leading to chaos when Beefy method acts as various game characters and Nick has a breakdown over ‘canonical gameplay procedures.’

The Midnight Munchies

When late-night cravings hit at SM HQ, the crew’s simple snack run to the local liquor store turns into an adventure involving Gnarly’s intense snack opinions, Beefy’s method acting as various convenience store roles, and Nick’s insistence on ‘canonical snack selection protocols.’

Home Base Tour

When the crew realizes they haven’t fully explored their converted Imperial base headquarters, they conduct a full inspection of SM HQ, discovering bizarre Imperial leftovers and questionable modifications made by previous occupants.

License to Grill

When the crew visits Shelva’s licensing office to renew their weapons permits, they discover Gnarly’s cooking credentials are also expired, leading to a chaotic dual-licensing adventure.

The Upper Hand

When Gnarly reveals his master plan for revenge against Shelva’s diner (their competition), the crew reluctantly gets dragged into his petty bathroom-based vendetta.

Third Time’s The Harm

Despite all previous evidence suggesting it’s a terrible idea, the crew attempts one final resurrection of Cougar, with Spidey along to ‘clean up’ any potential loose ends.

The Cleaning Crew

When Spidey joins the crew full-time, they notice their contacts keep mysteriously disappearing after minor disagreements, leading to an awkward conversation about Spidey’s ‘conflict resolution methods.’

The Competitive Edge

When Spidey challenges Sith to a game of Jedi Knight on his ancient computer, the crew discovers their assassin’s surprisingly intense competitive gaming side.