AI-GENERATED DERPY SHOW

Set in the community-driven world of Anarchy Arcade & the Source engine ecosystem.

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MEET THE CREW

As they encounter all sorts of characters in their misadventures across the galaxy!

SEASON 4

Reality Kings

Sith uses the Genesis Drive to return to Hyrule, where he begins rewriting reality to extort the citizens for artifacts and power, causing the JK Crew to question his leadership and their moral standing.

Kingdom of Ashes

As Sith fully embraces the Genesis Drive’s power, HK-47 and Evil Beefy defect to his side, creating a terrifying alliance that leaves Kakariko Village burning and forces the remaining JK Crew to flee into the Lost Woods.

Death Mountain Massacre

The remaining JK Crew launches an allied assault against Sith’s forces at Death Mountain, only for Gnarl and Nick to betray the resistance at the critical moment, resulting in a devastating defeat.

The Last Collector

With Sith’s reality-warping power growing and most of their allies dead, Strike and Jezz seek the last person who might help them – the mysterious Jin, rumored to possess a reality-stabilizing artifact called “The Anchor.”

Code Anchor

Strike, Jezz, and Jin launch their desperate assault on Sith’s Death Mountain fortress, battling through hordes of reality-warped minions to reach the Genesis Drive, where Jin makes the ultimate sacrifice with unexpected results.

Rick’s Reclamation

While Strike and Jezz pursue Sith across dimensions, a cut-in episode reveals Rick Sanchez has been squatting in the abandoned JK Crew headquarters all along, running his own artifact heist crew while completely ignoring the existential threat to reality.

Collection of Extinction

A dark montage showcasing Sith, Beefy, HK-47, Nick, and Gnarl as they travel through multiple gaming realities with the Genesis Drive, leaving only twisted destruction and horrific transformations in their wake.

Remnants of Compassion

As Sith’s faction leaves a trail of devastation across multiple gaming universes, the remaining members of the JK Crew – Strike, Jezz, and Croft – desperately try to provide aid to the survivors, always arriving too late to prevent the catastrophes but determined to save whoever they can.

The Last Collection

In the series finale, Sith’s forces trap the fleeing Serenity in a tractor beam for one final confrontation, methodically eliminating refugees and crew members as they hunt down Strike, Jezz, and Croft in a relentless extermination that leaves Sith’s faction standing victorious amid the wreckage of the JK Crew.

SEASON 3

The Spice Must Flow

When a legendary spice canister from the Dune movie set appears on the black market, Gnarl insists on leading a mission with only Nick and Strike as backup – claiming it’s the secret ingredient that will complete his life’s work.

Parking Violations of the Third Kind

When a mountain of parking violations arrives for the Serenity’s illegal landings during their recent heists, Sith must rally the crew to fix the ship’s many violations before the notorious Space Inspector delivers a fleet-grounding fine.

Long Haul Hangout

During a long journey through a slow-travel zone where quantum jumping is prohibited, the JK Crew reveals their unique downtime habits while Gnarl films another episode of his underground cooking show “It’ll Never Taste The Same Again.”

Taco Terrible Tuesday

After a catastrophic spice experiment on Taco Tuesday creates a sentient food entity in the ship’s ventilation system, the JK Crew must hunt it down before it reproduces and permanently alters the Serenity’s atmosphere.

The Relic of All Relics

In an epic season finale, the JK Crew discovers the legendary developer’s hard drive containing the source code for all of gaming history, but the G-Man, Evil Beefy, and all of DraLLoC converge to claim it, forcing unlikely alliances and shocking revelations about the true nature of artifacts.

The One Where Nobody Dies (Mostly)

Sith leads the JK Crew to Camp Crystal Lake to recover Jason Voorhees’ iconic hockey mask as their first artifact of the new season, but the hunt goes sideways when they discover the camp isn’t as abandoned as their intel suggested.

Terms of Disservice

The JK Crew receives an eviction notice from the Citadel Housing Authority demanding mandatory biometric face scans for all residents. When the crew splits over compliance, they’re forced to find a new HQ — only to discover nobody in the galaxy wants them.

Cargo Class Citizens

After a miserable night on Nar Shaddaa, the stranded crew members march back to the Serenity demanding re-entry, but Nick and SithBot have gone full security protocol and will only allow them into the quarantine-rated cargo bay until their identities can be ‘independently verified’ without biometric data.

Mutiny of the Damned

Three weeks into Sith’s cargo bay imprisonment, the Serenity is adrift with failing systems, dwindling supplies, and a crew tearing itself apart over leadership. From his filthy quarantine cell, Sith orchestrates a masterful mutiny using nothing but the intercom, empty promises, and the crew’s hatred of each other.

SEASON 2

There’s No Place Like N64

After crash landing in the N64 version of Hyrule, the scattered JK Crew must find each other and establish a base of operations while learning about their new polygonal reality.

Death Mountain Dealings

The JK Crew climbs Death Mountain to investigate the power source, but finds the Gorons dealing with Dralloc Corporation’s interference. They must help Darunia defeat a monster to gain his trust and the Giant’s Knife.

Lost in the Lost Woods

Pux and Strike investigate a signal in the Lost Woods, get hopelessly lost, and end up conning the Skull Kid out of Majora’s Mask while avoiding Detective Trooper and his Deku police force.

Between a Rock and a Hard Place

Strike and Pux arrive at Goron City hoping to meet up with the crew, only to find the Gorons have allied with Dralloc Corporation after the pepper incident.

Cucco Fight Club

Low on supplies, the JK Crew starts an underground cucco fighting ring in Kakariko Village, with Beefy as the flamboyant announcer and Gnarl spicing up the birds.

The Master Sword’s Code

In a desperate final gambit, Strike discovers a way to destroy the N64 reality by corrupting the Temple of Time’s Master Sword cutscene – but Dralloc’s forces are waiting.

The Last Meal

While preparing to assault the Gerudo Fortress for revenge against HK-47, Gnarl’s reckless behavior with the local thieves leads to an unexpected and absurd end.

The Final Act

During their assault on the Gerudo Fortress, Dralloc Corp springs a trap that leads to Beefy’s last performance.

Bridge Over Troubled Code

The JK Crew starts using Strike’s reality hacking to fight back, but during their assault on the Gerudo Bridge, Jezz makes the ultimate sacrifice to avoid becoming another of HK-47’s trophies.

SEASON 1

Meet the JK Crew

Sith introduces the crew and their operation to new audiences, showing off their headquarters, ship, and explaining their mission to collect gaming artifacts.

Getting the Band Back Together: Part 1

Sith needs to rebuild the JK Crew after a failed mission scattered them across the galaxy. His first stop is Tatooine to retrieve Gnarl.

Getting the Band Back Together: Part 5

The crew tracks Strike to a heavily secured nuclear facility where he’s hacking the mainframe, but they discover he’s actually preventing a meltdown caused by Dralloc Corporation’s digital warfare.

The GONK Quest

The crew plans their first major heist since reuniting – stealing the original GONK droid prop from a private collector’s vault on Nar Shaddaa.

Getting the Band Back Together: The Finale

The crew finds Nick documenting species for the Empire on Tatooine, while Strike discovers how to legally acquire their future HQ through creative hacking.

Home Sweet Headquarters

The JK Crew moves into their Mass Effect universe headquarters, but must first convince the current tenants they’ve been evicted before dealing with the building’s unique security systems.

Getting the Band Back Together: Part 2

Sith and Gnarl track down Beefy, who’s become a method actor living in the Canadian wilderness to prepare for a role.

Getting the Band Back Together: Part 3

While tracking down Jezz at Crystal Lake, Sith discovers Jason Voorhees’ original hockey mask is nearby – a perfect opportunity for their first artifact hunt since reuniting.

Getting the Band Back Together: Part 4

When the Serenity’s engine fails, the crew discovers Pux running a shady parts dealership in a Nar Shaddaa back alley.