AI-GENERATED DERPY SHOW

Set in the community-driven world of Jedi Knight: Dark Forces II players and modders.

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MEET THE CREW

As they encounter all sorts of characters in their misadventures across the JK galaxy!

SEASON 3

The Welfare State

The JK Crew discovers the Empire offers generous social welfare programs and decides to exploit every benefit available, only to learn the hard way that ‘free housing’ means prison cells and ‘job placement’ means forced labor camps.

The Joever Singularity

Sith Lord has a complete existential breakdown after encountering an AI called Opus 4.6 that is smarter than him, sending the entire crew into a cascading spiral of depression and hopelessness.

SEASON 2

The Slum Lord’s Comeback

When Pux unexpectedly wins the Death Valley Motel back in a high-stakes sabacc game, the JK Crew helps him move back in and reclaim his slum lord status, while dealing with resentful tenants and suspicious building inspectors.

Parts Unknown

When the crew reluctantly agrees to help Nick with a ‘research project’ at Death Valley Motel, they discover he’s collecting body parts for an ill-advised attempt to ‘properly’ resurrect Cougar with ‘canonically accurate’ limbs.

The Imaginary Informant

When Nick starts having conversations with a seemingly invisible Cougar, the crew worries about his mental health, only to discover that the botched resurrection experiment has somehow merged Cougar’s consciousness with Nick’s mind.

The Inner Informant

When Cougar-possessed Nick has a lead on a valuable spice shipment on Nar Shaddaa, the crew reluctantly follows his information, unsure if they’re listening to Nick or Cougar as the two personalities battle for control.

The Shelva Shuffle

Desperate for credits to pay their debts, the crew returns to Shelva seeking legitimate employment, but their unique skills and personalities lead to increasingly bizarre job opportunities.

The Straight Edge Chef

When Gnarly’s new diner job on Shelva requires a clean drug test, he must give up his beloved space weed, leading to increasingly chaotic withdrawal symptoms and bizarre cooking experiments.

The Burn Notice

When Gnarly decides to take ‘just a small hit’ to enhance his culinary creativity, he accidentally burns down Shelva’s only diner, forcing the crew to temporarily relocate to the Shelva hotel despite their previous banishment.

The Literary Ignition

When Gnarly’s cookbook ‘Cooking Without Kitchens: The Gnarly Way’ becomes an unexpected bestseller, the crew accompanies him on a galaxy-wide book tour that threatens to spiral into chaos at every signing.

The Clerks of SM HQ

When the crew discovers their abandoned Imperial base has a fully-stocked liquor store that could generate legitimate income, they reluctantly become store clerks dealing with the galaxy’s most bizarre customers.

SEASON 1

Ghost No More

When the crew discovers an ancient artifact that can bring force ghosts back to life, they reluctantly help Ghost Cougar return to corporeal form, only to face his inevitable third betrayal.

The 28.8k Experience

When the crew gets bored at SM HQ, they decide to play retro games on Sith’s ancient Windows 95 computer, leading to chaos when Beefy method acts as various game characters and Nick has a breakdown over ‘canonical gameplay procedures.’

The Midnight Munchies

When late-night cravings hit at SM HQ, the crew’s simple snack run to the local liquor store turns into an adventure involving Gnarly’s intense snack opinions, Beefy’s method acting as various convenience store roles, and Nick’s insistence on ‘canonical snack selection protocols.’

Home Base Tour

When the crew realizes they haven’t fully explored their converted Imperial base headquarters, they conduct a full inspection of SM HQ, discovering bizarre Imperial leftovers and questionable modifications made by previous occupants.

License to Grill

When the crew visits Shelva’s licensing office to renew their weapons permits, they discover Gnarly’s cooking credentials are also expired, leading to a chaotic dual-licensing adventure.

The Upper Hand

When Gnarly reveals his master plan for revenge against Shelva’s diner (their competition), the crew reluctantly gets dragged into his petty bathroom-based vendetta.

Third Time’s The Harm

Despite all previous evidence suggesting it’s a terrible idea, the crew attempts one final resurrection of Cougar, with Spidey along to ‘clean up’ any potential loose ends.

The Cleaning Crew

When Spidey joins the crew full-time, they notice their contacts keep mysteriously disappearing after minor disagreements, leading to an awkward conversation about Spidey’s ‘conflict resolution methods.’

The Competitive Edge

When Spidey challenges Sith to a game of Jedi Knight on his ancient computer, the crew discovers their assassin’s surprisingly intense competitive gaming side.