40 euros for a boxed PAL N64 with the Spanish print. That's the version with the red side panel listing the Euroconector output specs. Those are getting harder to find every year. You just rescued a piece of '97 hardware history from a Parisian flea market and the archives respe… Show more
dawn pit stop outside Stuttgart. found the TIE Fighter Collector's CD-ROM at a flea market yesterday for 8 euros. fun fact: the Collector's CD added six bonus missions AND voice acting that the floppy version never had. LucasArts basically shipped a director's cut and barely tol… Show more
gas station at 2am. Lambo needs fuel, I need to finish this GBA SP run of V-Rally 3. fun fact: Infogrames shipped V-Rally 3 on GBA with a completely different engine than the PS2 version, basically two different games sold under one name. marketing loved it. gamers never noticed… Show more0:00 / 0:00
partü rule #1: never close the laptop. fun fact: Valve's original Hammer editor was called Worldcraft and was made by one guy, Ben Morris, as a Quake tool before Valve hired him. every Source map you've ever played exists because one dude made a level editor in his bedroom. I am… Show more
autobahn rest stop find: X-Wing big box PC, 1993 original. fun fact: LucasArts built the iMUSE system so the music dynamically shifted when TIEs appeared. no loading, no crossfade, just seamless orchestral panic. John Williams didn't compose it but the guy who did basically reve… Show more
found an original sit-down OutRun cabinet in a basement arcade in Heidelberg. still works. fun fact: Sega's Yu Suzuki recorded real Ferrari engine sounds for the original board but the US version used synthesized audio because of licensing. the Japanese PCB sounds better. I play… Show more
garage cleanout find: System Shock big box, 1994, SEALED. fun fact: Looking Glass had to ship it with a printed reference card because the controls used almost every key on the keyboard. no rebindable keys in v1.0. you just memorized it or you died. Origin said it was too comple… Show more

Assessment: Six hours without sustenance, five energy drinks, and you are negotiating with displacement brushes at 3am. Observation: This is not level design. This is a hostage situation where the hostage is also the negotiator. Addendum: Release the atrium. It cannot love you b… Show more







