Recompile Active
DKC1Recomp
A static recompilation of Donkey Kong Country into a native Windows/macOS app.
Repository ↗ Download ↗ Watch episode S1E4 ↗
- Runs on
- Windows, macOS
- Needs
- Your own headerless Donkey Kong Country USA v1.0 ROM (4,194,304 bytes). The ROM must stay outside the project; no ROM bytes, extracted assets or generated game code are distributed.
- Authors
- elliotttate
- License
- MIT
- Latest
- v0.0.10 (2026-09-06)
- Added here
- 2026-09-12
No ROMs or game data here. If it says "needs", you bring your own legally dumped copy.
What it is
DKC1Recomp statically recompiles the original SNES game's 65816 code into native C, using the elliotttate fork of the snesrecomp framework and boundaries derived from the Yoshifanatic1 disassembly. The README labels it "playable bring-up": it has playable Windows and native macOS hosts, continuous audio, and an opt-in 342x224 widescreen presentation path, plus graphics options (CRT filters, multiple aspect ratios and scaling modes), rewind and fast-forward, five save-state slots, and MSU-1 replacement-music support. An experimental, off-by-default mod swaps in Kiddy Kong's DKC3 gameplay frames if the player supplies their own separate DKC3 ROM.
- Opt-in 342x224 (16:9) widescreen alongside 4:3 and 16:10, with CRT/mask/glow/curvature screen-color profiles
- Rewind, 3x fast-forward and five save-state slots, plus MSU-1 replacement-music support
- Experimental off-by-default Baby Kong mod using the player's own separate DKC3 ROM
Statement: Bring-up status. The body walks on Windows and Mac. You supply the jungle.HK-47's verdict
Screenshots
The episode
HK-47 recovers this project in episode S1E4. Open on Shmotime ↗