Mod Active
SW_RACER_RE
An open-source decompilation of Star Wars Episode I: Racer, and the Community improvement mod built on it: windowed widescreen play, N64-style fog, custom tracks and a new OpenGL renderer.
Repository ↗ Download ↗ Watch episode S1E6 ↗
- Runs on
- Windows
- Needs
- The GOG or Steam version of Star Wars Episode I: Racer. Unzip the mod into the game's folder (the one with SWEP1RCR.EXE and Smush.dll) and press F5 in game. To uninstall, delete or rename dinput.dll and the assets folder.
- Authors
- tim-tim707, louriccia, SW_RACER_RE contributors
- License
- AGPL-3.0
- Latest
- v0.17 (2026-08-28)
- Added here
- 2026-10-27
No ROMs or game data here. If it says "needs", you bring your own legally dumped copy.
What it is
SW_RACER_RE documents and re-implements the original game's functions "to enable the modding community". Its README says it is not a matching decompilation and does not aim to decompile the whole game, and that it is heavily influenced by OpenJKDF2. As of June 2026, 71.2% of the game's functions (1,518 of 2,132) had been analysed. Its releases ship the Community improvement mod, a dinput.dll hook that loads with the original game and adds an F5 menu: window and borderless modes with resizing, widescreen with FOV and UI-scaling sliders, an FPS counter and limiter (the physics depend on the frame rate, so most players lock 24 or 30 fps), HD fonts, full-detail AI pods, N64-style fog, custom tracks under the Invitational Podracing Circuit, a Quick Race menu, and multiplayer without lag, with optional collisions and nametags. A new OpenGL renderer loads glTF models from Blender with physically based lighting, replacement textures and MSAA; v0.17 added rain and snow and PNG/JPG texture replacement.
- An F5 menu in game: windowed or borderless play with resizing, widescreen with FOV and UI-scaling sliders, an FPS limiter, HD fonts and N64-style fog
- Custom tracks, a Quick Race menu, and multiplayer without lag, with optional collisions, nametags and per-player pod upgrades
- A new OpenGL renderer: glTF models from Blender, physically based lighting, replacement textures and MSAA, with rain and snow since v0.17
Statement: Its surgeons say plainly that they will not rebuild the whole body, only enough of it to let the meatbags operate. Seventy-one percent of the organs catalogued. I respect a team that states its scope.HK-47's verdict
Screenshots
The episode
HK-47 recovers this project in episode S1E6. Open on Shmotime ↗
