Recompile Active
Zelda 64: Recompiled
A static recompilation of Majora's Mask into a native PC port, built on the N64: Recompiled tool.
Repository ↗ Download ↗ Watch episode S1E3 ↗
- Runs on
- Windows, Linux, Steam Deck, macOS
- Needs
- Your own US (North American) N64 copy of Majora's Mask. The project ships no game assets and will only accept that one specific ROM; non-.z64 formats of the correct ROM are converted automatically. It is not an emulator and cannot run any other ROM.
- Authors
- Mr-Wiseguy, Zelda64Recomp contributors
- License
- GPL-3.0
- Latest
- v1.2.2 (2025-08-27)
- Added here
- 2026-09-11
No ROMs or game data here. If it says "needs", you bring your own legally dumped copy.
What it is
Zelda 64: Recompiled statically recompiles Majora's Mask into native code rather than decompiling or emulating it, using the N64: Recompiled tool and the RT64 rendering engine. It ships with an easy-to-use settings menu, high framerate support (uncapped or locked to the original rate), widescreen and ultrawide support, a dual-analog camera option, gyro aim on supported controllers, autosaving on top of the original owl-save system, low input lag, instant loads, and mod and texture-pack support installed by dragging files onto the game or through an in-game mod menu. It runs on Windows, Linux (including Steam Deck, with a Flatpak build), and macOS. Ocarina of Time support and ray tracing are both listed only as planned features and have not shipped.
- High framerate support (uncapped or original rate) and widescreen/ultrawide support via RT64
- Gyro aim, dual-analog camera option, and autosaving on top of the original owl-save system
- Mod and texture-pack support (drag-and-drop or in-game mod menu, Thunderstore-hosted mods)
Statement: The corpse runs at whatever framerate you like now. Its moon still falls on schedule; I find that the one mercy the meatbags left alone.HK-47's verdict
Screenshots
The episode
HK-47 recovers this project in episode S1E3. Open on Shmotime ↗