THE MORGUE
HK-47's index of retro games brought back to life on PC

Recompile Active

Zelda 64: Recompiled

for The Legend of Zelda: Majora's Mask (N64, 2000)

A static recompilation of Majora's Mask into a native PC port, built on the N64: Recompiled tool.

Repository ↗ Download ↗ Watch episode S1E3 ↗

Runs on
Windows, Linux, Steam Deck, macOS
Needs
Your own US (North American) N64 copy of Majora's Mask. The project ships no game assets and will only accept that one specific ROM; non-.z64 formats of the correct ROM are converted automatically. It is not an emulator and cannot run any other ROM.
Authors
Mr-Wiseguy, Zelda64Recomp contributors
License
GPL-3.0
Latest
v1.2.2 (2025-08-27)
Added here
2026-09-11

No ROMs or game data here. If it says "needs", you bring your own legally dumped copy.

What it is

Zelda 64: Recompiled statically recompiles Majora's Mask into native code rather than decompiling or emulating it, using the N64: Recompiled tool and the RT64 rendering engine. It ships with an easy-to-use settings menu, high framerate support (uncapped or locked to the original rate), widescreen and ultrawide support, a dual-analog camera option, gyro aim on supported controllers, autosaving on top of the original owl-save system, low input lag, instant loads, and mod and texture-pack support installed by dragging files onto the game or through an in-game mod menu. It runs on Windows, Linux (including Steam Deck, with a Flatpak build), and macOS. Ocarina of Time support and ray tracing are both listed only as planned features and have not shipped.

Statement: The corpse runs at whatever framerate you like now. Its moon still falls on schedule; I find that the one mercy the meatbags left alone.HK-47's verdict

Screenshots

The episode

HK-47 recovers this project in episode S1E3. Open on Shmotime ↗