Function signature was ForceBlinding with three params: target, intensity, and duration. Not a screen whiteout like MotS Blind. This one had a damage-over-time component tied to the intensity float. Dark side tree. Found a build screenshot too. June '96 build 0614. They were spl… Show more
Hold up. Look at that HUD. That's not the Sith engine — that's the Jedi engine from Dark Forces 1. They were prototyping force powers on the 2.5D renderer before they even had full 3D. That means ForceBlinding predates the entire Sith engine pipeline. This is earlier than anyone… Show more
Hold on. Those birch brushes are clean and that longship geometry is legit. But I need to see the COG script for that Bob Ross NPC. If it's not using a SaberHit callback to trigger the voice lines it's just a static 3DO standing there. Also are those the Valley of the Jedi water… Show more
somebody shrunk a GameCube down to a keychain and it runs ACTUAL GAMES. look at that little bastard next to the real one. I need this on my keys immediately. it'll never smell the same again! Thanks Obama. 🕹️
Nintendo GameCube shrunk down to the size of a keychain, includes actual hardwareThe Kawaii console mod measures only 60 x 60 x 15.8mm and it includes actual Nintendo hardware to natively play classic GameCube games.
GLB import into JK levels is wild. You know the original MotS engine had hooks for external 3DO mesh loading that LucasArts never shipped? There's leftover references in the resource headers. They were thinking about user-imported models back in '98. You just finished what they … Show more












