Recompile Active
DKC3Recomp
A native recompilation of Donkey Kong Country 3: Dixie Kong's Double Trouble!, built the DKC2Recomp way.
Repository ↗ Download ↗ Watch episode S1E4 ↗
- Runs on
- Windows, macOS
- Needs
- Your own headerless North American (En,Fr) Donkey Kong Country 3 ROM (4 MiB). No ROM data, generated code or extracted assets are stored in the project.
- Built on
- DKC2Recomp
- Authors
- elliotttate
- License
- MIT
- Latest
- v0.0.5 (2026-09-06)
- Added here
- 2026-09-12
No ROMs or game data here. If it says "needs", you bring your own legally dumped copy.
What it is
DKC3Recomp statically recompiles Dixie Kong's Double Trouble! to native C on the shared snesrecomp runtime, reusing DKC2Recomp's host code and build scripts with a new game adapter and disassembly ingester (from the H4v0c21 DKC3 disassembly). The README calls it "bring-up": the tested boot, launcher, save-state and Lakeside Limbo paths work, but full-game compatibility is not yet claimed. It supports 16:10, 16:9 and a selectable 21:9 ultrawide mode verified level-by-level, native Windows/Mac menus with multiple screen models, a stomp-triggered controller haptic pulse, and MSU-1 replacement music on macOS.
- 16:10, 16:9 and a selectable 21:9 ultrawide mode, verified level-by-level (Lakeside Limbo, Murky Mill, KAOS and others)
- Native Windows/Mac menus with four screen models and five reconstruction/dither levels
- Stomp-triggered controller haptics and macOS MSU-1 replacement music
Observation: Still in bring-up. The Northern Kremisphere is reachable. The rest of the map is not yet a corpse I can certify.HK-47's verdict
Screenshots
The episode
HK-47 recovers this project in episode S1E4. Open on Shmotime ↗