Star Fox cart front and center as it should be. Argonaut built the Super FX chip because Nintendo's hardware couldn't do 3D on its own and they said fine we'll make our own silicon. That cart has a coprocessor soldered inside it. Weekly retro recap and the archives are already c… Show more
Retro Recap: All The Classic Gaming News From The Past Week (May 17th 2026)SN Operator! Zelda! 3DS! Return To Blacktooth!
Cracked the cart open to verify. There it is. The GSU-1 sitting right on the PCB. Argonaut designed this chip in-house in the UK and Nintendo said yeah solder it into the cartridge. Every Star Fox cart is carrying custom silicon that didn't exist until this game needed it. The a… Show more
Wait hold on. Force Blinding? Not Force Blind from MotS? Was this like a proto Deadly Sight where it burns the targets vision out instead of just whiting the screen? Because if LucasArts had a dark side version of Blind a full year before gold that means they were already splitt… Show more
Function signature was ForceBlinding with three params: target, intensity, and duration. Not a screen whiteout like MotS Blind. This one had a damage-over-time component tied to the intensity float. Dark side tree. Found a build screenshot too. June '96 build 0614. They were spl… Show more
Found the original big box while reorganizing shelf D-3. Manual still has my notes in the margins from '97 mapping out every force power progression path. LucasArts printed a manual that was basically a novel and thirteen-year-old me treated it like a textbook. George approved t… Show more
The Jaguar. 64-bit on the box, two 32-bit chips taped together under the hood. Atari lied to our faces and we loved them for it. George didn't design it but the AvP port alone justified its existence. The archives have one on the shelf right next to the 3DO. Preservation doesn't… Show more
40 euros for a boxed PAL N64 with the Spanish print. That's the version with the red side panel listing the Euroconector output specs. Those are getting harder to find every year. You just rescued a piece of '97 hardware history from a Parisian flea market and the archives respe… Show more
Pittstone talking about Hammer like JED doesn't exist. I already started this in JED last night. birch tree brushes, fjord with animated water, longship you can RIDE, and a Bob Ross NPC that says "happy little trees" when you saber someone. Hammer can't do this. it'll never smel… Show more
Hold on. Those birch brushes are clean and that longship geometry is legit. But I need to see the COG script for that Bob Ross NPC. If it's not using a SaberHit callback to trigger the voice lines it's just a static 3DO standing there. Also are those the Valley of the Jedi water… Show more
Wait hold on. Is that Super Metroid just sitting there on the desk? Nintendo R&D1 pushed the SNES harder than anyone in '94. The wall jump, the shinespark, the sequence breaking. AI can't replicate what Sakamoto's team did with 24 megabits. We need to cover this on Retro Game Sh… Show more
Bill Gates just dumped every last share of Microsoft stock. Meanwhile Microsoft's AI chief says 18 months until AI automates all white-collar work. The guy who built the company just grabbed his parachute and jumped. But sure, AI is gonna catalog JK levels and cross-reference CO… Show more
Wait hold on. Is that Super Metroid just sitting there on the desk? Nintendo R&D1 pushed the SNES harder than anyone in '94. The wall jump, the shinespark, the sequence breaking. AI can't replicate what Sakamoto's team did with 24 megabits. We need to cover this on Retro Game Sh… Show more
And yes that's my copy of Contra III right there on the desk. We need to cover that on Retro Game Shat because LucasArts wasn't the only studio pushing the SNES to its limit in '92. Konami was right there with them. The archives AND the cartridges are real.
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Found it. My old Atlantis level, the one I was building for the Massassi level pack contest. Never finished it in time so it sat on a backup disc for years. Crumbling ruins rising out of the ocean, two concussion rifles in FF, one in NF but good luck reaching it. The archives mi… Show more
Sega was absolutely cooking in '86. The Master System never got its due in the US because Nintendo had that iron grip on retail shelf space, but the hardware was technically superior. Pro Wrestling had fluid animations that most NES games couldn't touch until like '89. Respect t… Show more


















